Research
The stuff I'm researching, of course.


Saturday, May 15, 2004

Indie Game Jam - The Games

Indie Game Jam - The Games: "Dueling Machine
Thatcher Ulrich
Guy variants by Justin Hall

Based on a book by Ben Bova. The game looks like a first-person shooter, but with a twist. You are in a city full of thousands of pedestrians, you have exactly one bullet, and you have to find and kill a single unique fugitive. You have a sonar that will help you locate him, but he can also hear it when you use it. This game is also 2-player networked, and it is the tensest game experience you will ever have. The audio is an integral part of the gameplay. Marc LeBlanc had the idea for the sonar, which is another example of game design cross polination at the Jam. "

posted by Jeff Lester | 5:44 PM

Quarter To Three Forums :: View topic - 100 Bullets

Quarter To Three Forums :: View topic - 100 Bullets: "What kind of lobotomized asshead makes these decisions? 'Yeah, this whole point of this comic is that people are given 100 bullets and a gun. But let's not restrict you to 100 bullets, because if we did that, we couldn't make this a generic boring shooter like all the others. So you get tons of bullets! Maybe you can beat up hookers to get more bullets. People really responded to that hooker stuff in Grand Theft Auto.'

Like, holy shit people, the gaming press and fan sites would love to talk about a game that's perhaps 12 hours long, where you only get 100 shots and you have to make them count. That gets you the kind of press you just cannot buy. And hey, you might even manage to make an interesting game. You might give game players a reason to tell each other about this game, igniting some good word-of-mouth publicity. You just might catch potential buyers' interests when they're browsing through the store. "

posted by Jeff Lester | 5:43 PM

Quarter To Three Forums :: View topic - 100 Bullets

Quarter To Three Forums :: View topic - 100 Bullets: "What kind of lobotomized asshead makes these decisions? 'Yeah, this whole point of this comic is that people are given 100 bullets and a gun. But let's not restrict you to 100 bullets, because if we did that, we couldn't make this a generic boring shooter like all the others. So you get tons of bullets! Maybe you can beat up hookers to get more bullets. People really responded to that hooker stuff in Grand Theft Auto.'

Like, holy shit people, the gaming press and fan sites would love to talk about a game that's perhaps 12 hours long, where you only get 100 shots and you have to make them count. That gets you the kind of press you just cannot buy. And hey, you might even manage to make an interesting game. You might give game players a reason to tell each other about this game, igniting some good word-of-mouth publicity. You just might catch potential buyers' interests when they're browsing through the store. "

posted by Jeff Lester | 5:43 PM


Wednesday, May 12, 2004

Notes from the Atari Wars: 1984

: "This letter is dedicated to Jeff Boscole, someone who wasn't afraid
of sounding obscure, to speak his mind, to be strange, to be brilliant,
to play games, and to use MAIL to its fullest. I don't remember when
he left, but it was quite a few months ago.

To anyone who cares, but especially to game designers with more clout than
FXL, and to any and all people in power at Atari (not just coin-op):

Recently I have spent an inordinate amount of time trying to instigate
improvements in royalties, designer credits, and game testing procedures. I
have had little success. I hereby apologize for all of the negative feelings
and anger that I am emanating because of this. After all, things are pretty
good here, and certainly better than at many companies. I do not however
apologize or regret my negative feelings about the recent release of the
Crystal Castles 2600 Cartridge. (In case you don't know, the cartridge was
released without the approval of the coin-op design team, or anybody else
in coin-op as far as I know).

This is pure theft!"

posted by Jeff Lester | 10:18 AM

150 Years of Mary Sue, by Pat Pflieger

150 Years of Mary Sue, by Pat Pflieger: "She's amazingly intelligent, outrageously beautiful, adored by all around her -- and absolutely detested by most reading her adventures. She's Mary Sue, the most reviled character type in media fan fiction. [1] Basically, she's a character representing the author of the story, an avatar, the writer's projection into an interesting world full of interesting people whom she watches weekly and thinks about daily. Sometimes the projections get processed into interesting characters, themselves. Usually, though, they don't.
Many hate her, but she is alive in every fandom. She fences with Methos and Duncan MacLeod; she saves the Enterprise, the Voyager, or the fabric of time and space; she fights with Jim Ellison in defense of Cascade; she battles evil in Sunnydale alongside Buffy Sommers. She impresses the heroes of both The Girl and The Man from U.N.C.L.E.; she makes Ben Stone and Mike Logan of Law & Order go weak at the knees; Ham Tyler of V marvels at her strength; Jasper Jax of General Hospital is captivated by her; Benton Fraser of Due South palpitates when she is near; she rules the night of the Vampire Chronicles. "

posted by Jeff Lester | 10:03 AM


Tuesday, May 11, 2004

Google Toolbar Installed

Google Toolbar Installed: "We understand and respect that you are concerned about your privacy. In order to provide you with the option of advanced functionality, like the PageRank of web pages, the Google Toolbar automatically sends the URLs of the sites you visit to Google. This feature is optional and can be easily enabled and disabled at any time. You will know it's enabled only when the PageRank meter is visible on your Google Toolbar. "

posted by Jeff Lester | 10:21 PM
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